Second_life_logo
My
favorite session at the SIIA Content Forum this week was the Second Life discussion with Russell Miyaki (TMP Worldwide) and Valerie Williamson
(Electric Sheep
Company
) moderated by Patrice Curtis of Curtis Research.

Patrice
provided the basics: SL contains about 10,000 square miles of virtual space,
6003 islands, and more than 5.6M residents (and
some lawyers!
). It has its own
currency (Linden Dollars) and a fluctuating exchange rate determined by the
market.

While
most people find the idea of Second Life interesting, many wonder if it
benefits a business to have a Second Life presence.

Russell
felt that it did. His company
specializes in recruitment in the real world and has extended their reach into
Second Life.

On
their island in Second Life, TMP constructs interactive buildings for their
clients, organizes, and executes recruiting events.

We
explored the T-Mobile building where a user could not only meet a recruiter,
have a private conversation, and “hand” someone their resume, but they could
also sky dive off the roof!

Valerie’s
company, Electric Sheep, is the largest creator of virtual world content.

Content
in SL is everything – literally. Avatars, clothes, buildings, cars, and every object, is content. Content is also information in the more
traditional sense.

Valerie’s
avatar showed us Nissan’s flying cars, Showtime’s island for The “L” Word,
universities, and interesting applications of real world content (XML files) within
the virtual world.

While
no one offered an ROI on creating a Second Life presence, benefits were visible
around community and collaboration.

There
were many visitors on Showtime’s island, The “L” Word, creating parties and
props and interacting with Showtime content and personalities.

Those
visitors had jumped into an environment created around a Showtime brand and
then enhanced it based on their own preferences with the collaboration of their
new found friends.

Instead
of a blog, a chat, or a game on a website, their participation was more intense
and immersive (and I’d bet more “sticky”).

Does
Second Life make real life marketing obsolete?

Hardly,
it’s one more place you can build a community, host a conversation, and interact
with your customers.